Making 'Toons That Sell Without Selling Out
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Learn the secrets behind independent animation from the "The King of Independent Animation"--Academy Award-nominated Bill Plympton. This living legend breaks down how to make a career outside of the world of corporate animation - and without compromise. Learn time-saving techniques, the secrets
… More »Learn the secrets behind independent animation from the "The King of Independent Animation"--Academy Award-nominated Bill Plympton. This living legend breaks down how to make a career outside of the world of corporate animation - and without compromise. Learn time-saving techniques, the secrets to good storytelling, and the business-side of short and feature-length animation films.* Learn the secrets behind independent success - how to do your thing and still make a living without compromise *Gain the opportunity to learn from a true animation legend * Covers both the art and business side of.
« LessDogma Point #3: Make the Film FunnyAlternative Funding; Other Funding Ideas:; Product Promotion Stunts:; Technique possible revenue; Chapter 4: Production; Creating a Studio; Chapter 5: Storytelling; The Myth of Story; Intuition; Conflict; Other Directors' Notes; Don Hertzfeldt ("Rejected", "Billy's Balloon"); Peter Lord (Aardman's Chicken Run):; Pat Smith ("Mask", "Delivery"); Comedy; Character Development; Children versus Adults; Live Action versus Animation; Censorship versus Self-Censorship; Chapter 6: Character design; Strong Personality; Dynamic Shapes; Simplicity; Line of Action
Pushing the Eye AroundWhat Not To Do; Chapter 7: Storyboarding; Chapter 8: Voices; Casting; Chapter 9: Animation; Influences; Techniques; Animation Secrets; Caricatures; The Human Body; The Face; Design; Silhouettes; Previz; Walk Cycles; Point of View; Perspective and Foreshortening; Distortion; Shadows; Metamorphosis; Pencil Test; Backgrounds; Perfectionism; Color; Digitizing the Art; Scanning; Cleaning; Color; Compositing; Chapter 10: Postproduction; Editing; Timing; Conflict; Effects; Humor; Reviewing the Film; Sound; Real versus Cartoony Sound; Dolby; Music; Ironic Music; Music Budgeting
How to Save MoneyFilm Composers; Music Clearances; Testing; Chapter 11: Selling Your Film; Market Festivals; Fun Festivals; Comic Conventions; How to Find the Right Festival; The Tune Deal; The Strange Person Deal; Telluride Story; The Distribution Deal; Distributor Complaints; Chapter 12: Self-Distribution; Booking the Theatre; Personal Touch; Nontheatrical; Press Agent; Guerilla Publicity; TV Spots; Television; Ownership; Mini-Disney; Dvd; Piracy; Vod; Merchandise; Personal Appearances; Commissioned Work; Music Videos; Chapter 13: Advice to Young Animators; Finding the Right School
What to Study in SchoolAfter School; Afterword; Index; Colour Plate
Front Cover; Make Toons that Sell without selling out!; Copyright; Preface; Acknowledgments; Contents; Chapter 1: Introduction; The Second Golden Age of Animation; Chapter 2: My History; Early Influences; Humor in School; Oregon's Climate; The Big Apple; Print Cartoons; "Your Face"; Chapter 3: Making an Animated Film; Raising the Money; Idea; Synopsis (Storyboard); Budget; Marketing Plan; Concept Art; Title; Grants; Family and Friends; Hollywood; Kickstarter and Internet; Self-Investment; Plympton's Dogma; Dogma Point #1: Make Your Film Short; Dogma Point #2: Make Your Film Cheap!
Dogma Point #3: Make the Film FunnyAlternative Funding; Other Funding Ideas:; Product Promotion Stunts:; Technique possible revenue; Chapter 4: Production; Creating a Studio; Chapter 5: Storytelling; The Myth of Story; Intuition; Conflict; Other Directors' Notes; Don Hertzfeldt ("Rejected", "Billy's Balloon"); Peter Lord (Aardman's Chicken Run):; Pat Smith ("Mask", "Delivery"); Comedy; Character Development; Children versus Adults; Live Action versus Animation; Censorship versus Self-Censorship; Chapter 6: Character design; Strong Personality; Dynamic Shapes; Simplicity; Line of Action
Pushing the Eye AroundWhat Not To Do; Chapter 7: Storyboarding; Chapter 8: Voices; Casting; Chapter 9: Animation; Influences; Techniques; Animation Secrets; Caricatures; The Human Body; The Face; Design; Silhouettes; Previz; Walk Cycles; Point of View; Perspective and Foreshortening; Distortion; Shadows; Metamorphosis; Pencil Test; Backgrounds; Perfectionism; Color; Digitizing the Art; Scanning; Cleaning; Color; Compositing; Chapter 10: Postproduction; Editing; Timing; Conflict; Effects; Humor; Reviewing the Film; Sound; Real versus Cartoony Sound; Dolby; Music; Ironic Music; Music Budgeting
How to Save MoneyFilm Composers; Music Clearances; Testing; Chapter 11: Selling Your Film; Market Festivals; Fun Festivals; Comic Conventions; How to Find the Right Festival; The Tune Deal; The Strange Person Deal; Telluride Story; The Distribution Deal; Distributor Complaints; Chapter 12: Self-Distribution; Booking the Theatre; Personal Touch; Nontheatrical; Press Agent; Guerilla Publicity; TV Spots; Television; Ownership; Mini-Disney; Dvd; Piracy; Vod; Merchandise; Personal Appearances; Commissioned Work; Music Videos; Chapter 13: Advice to Young Animators; Finding the Right School
What to Study in SchoolAfter School; Afterword; Index; Colour Plate
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