Digital Culture, Play, and Identity

Digital Culture, Play, and Identity

A World of Warcraft Reader

eBook - 2014
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Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld.
Publisher: Cambridge : MIT Press, 2014
Copyright Date: ©2008
ISBN: 9780262270847
9780262033701
Branch Call Number: Electronic book
Characteristics: 1 online resource (313 pages)
Additional Contributors: Rettberg, Jill Walker
ProQuest (Firm)

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